When
you first start creating features in Pro/Engineer or any 3D modeling
program, it can be a bit bewildering the array of various types of
features open to you. Why does Pro/Engineer use “Blend”
while most programs use “Loft”? Sometimes, it can seem
that modeling experts are speaking a different language or deliberately
trying to confuse newcomers with terminology. What does Alias mean
by “skinning”? Does this have something to do with rabbits?
How much of this stuff should I know?
Some of the
vocabulary is helpful in that it suggests its use: An Extrude gives
you a constant section protrusion or cut in one direction; A Blend
suggests a transition from one section to another; a Sweep could
be the profile of an artists brush sweeping a path along the canvas.
But, its not always clear, and its frequently not consistent going
from one CAD package to another.
Let’s
try and demystify the language a little, by describing the very
limited set of surface construction features available. First, we’ll
split surface features up into Simple and Advanced.
Simple
Surfaces
The simple surfaces in Pro/Engineer include Flat, Extrude, Revolve,
and Sweeps. These all produce geometric features and are easy to
visualize and understand. The thing that all these features have
in common is that there is always one constant element. For example,
extrudes, revolves and simple sweeps all produce shapes that have
a constant section. Extrusions and Revolves can have surface curvature
but only in one direction.
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Extrusions
For a rectangular surface, Flat and Extrude can both produce the same
result. Depending on ones references and the desired outcome, sometimes
it makes sense to do it one way and not the other. For a channel,
it obviously makes sense to Extrude. Extrusions are probably the most
popular and useful feature for Pro/E users (especially engineers). |
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Fill
Surfaces
The
Fill surface feature in Pro/Engineer was more appropriately called
a Flat surface prior to Wildfire. It is most typically preferred
when it would otherwise take two features to extrude a rectangle
by sketching a straight line and then trim the resulting shape.
It represents a flat sheet that has been blanked or punched into
shape.
In Solidworks, this is called a Planar Surface
In Rhino, you select Plane for a rectangular surface and Planar
Curves for any other curve defined shape.
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Revolved
Surfaces
Revolves speak for themselves. If you can create the shape by revolving
a section about an axis, it is a revolve. You can create an identical
feature by sweeping a constant section around an arc. A nice product
to associate with a revolve is a wine glass or any round bottle cap |
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Rail
Revolve
Rhino has a nice feature called Rail Revolve. Its not a true revolve.
You define a fixed axis and a section to “revolve” around
a rail. This kind of feature has a complexity that would take forever
to construct cleanly using Pro. |
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Simple
Sweeps
Prior to Wildfire, Pro/Engineer had constant-section, single-trajectory
Sweeps and the more useful Variable Section Sweeps. You can still
find the simple sweeps under Insert / Sweep. Associate constant sweeps
with features like the lip of a square Tupperware container or the
base feature for a zipper. ie. the trajectory can be any kind of shape,
but the section is always constant.
Constant sweeps
in Rhino are called 1 Rail Sweeps because, like Pro/Engineer, you
can only select 1 trajectory
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Advanced
Surfaces
Okay. Don’t get freaked out here. “Advanced” doesn’t
mean difficult. “Advanced” doesn’t mean you need
to be an expert to use them. It just means that they are much more
powerful and flexible than the “Simple” surfaces.
You need to think about what you want to accomplish
with them beforehand and plan accordingly. Frequently, it is possible
to build simple surface features with few or no parent references.
With Advanced Surfaces, however there will frequently be several
parents that need to be constructed in preparation.
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Boundary
Surface
Now called Boundary Blend in Wildfire, this tool can be used to create
2, 3, and 4-sided quad surfaces where the parent curves completely
circumscribe the resulting surface. The same tool can also be used
to create a surface from disconnected curves in one direction. |
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Blend
The Blend is still available in Pro/Engineer although the same function
can be done similarly by the Boundary Blend.
In most other modeling programs such as Rhino, this feature is called
a Loft.
There is little control in this feature. The program is left to determine
how the surface should be constructed between the control curves.
The only options the user has are whether the surface should be straight
(non-tangent surface) or smooth (tangent surface). |
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Variable
Section Sweeps
These are one of the most powerful features in Pro/Engineer. They
can have one or more trajectories along which sweeps a constant or
variable section. The section can vary automatically according to
the geometry of the trajectories, or it can be varied according to
graphs or equations embedded in the section itself, or a combination
of both. These features are especially powerful in Pro/Engineer because
they can be used to control draft angles exceedingly well, and they
can create surfaces that are tangent to one or more existing surfaces.
Try doing that in Solidworks. |
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Swept
Blends
In a swept blend you define 2 or more sections that are connected
by a single trajectory. They are a hybrid type of feature, half-way
between a variable section sweep and a regular blend. The resulting
feature has precise control at the sketched sections, but very limited
control between them. They are poor features for controlling a precise
draft angle and partly for this reason, I use them seldom. |
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